AStar Pathfinding ICE Implementation

Implementation of AStar Pathfinding algorithm in softimage ICE.

Widely used in video games in order a node (a character) can find the shortest path to another node, dodging other objects or enemies. The goal was to practice with arrays strings within ICE.

Implementación en softimage ICE del algoritmo AStar Pathfinding. Muy usado en videojuegos para que un nodo (un personaje) encuentre el camino más corto a otro nodo, esquivando otros objetos o enemigos. El objetivo era practicar con cadenas de arrays dentro de ICE.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Senior Houdini FX Artist & TD / Character Rigger

%d bloggers like this: